Starting a Scenario

Characters

Before starting a scenario, make sure you have added all of your characters to the play area, and their character sheet is updated to the correct level.

Scenario Level

On the left side of the table, there is a chart which calculates the appropriate Scenario Level based on the average level of the characters in the play area. Based on the Scenario Level, the appropriate Gold Conversion, Trap Damage, Hazardous Terrain Damage, and Bonus XP for scenario completion are shown. Difficulty setting options range from decreasing this value by 2 up to increasing the value by 3. The Open Information option exists if you would like to play with the recommended solo/open information difficulty increase. Scenario Level is calculated as average party level divided by 2, this open information variant will increase average party level by 1 when calculating scenario level. Open Information is toggled on when the letters are white.

scenario level mat

Select a Scenario

Once you’ve determined a scenario level, it’s time to pick a scenario. Be sure all previously completed scenarios have been marked completed, then click the drop-down and select Game Setup.

Here you can select the scenario you’d like to spawn.

Scenario Scripting

Once you select a scenario, all necessary materials for the scenario will be spawned.

Monsters

Every enemy type will have a sleeve where you can see its stats and can spawn more of them manually. Each monster will also have a mat for managing their ability cards.

algox archer sleeve
archer abilities

Books and Loot

Scenario Book

The scenario book will spawn, opened to the first page of the scenario.

Section Book

The section book will spawn, closed, with shortcuts to the sections you will need throughout the scenario.

Loot Deck

The loot deck will spawn, but take note of the current scripting limitations for looting while playing the scenario.

Finally, the first room will be generated. All overlay tiles, appropriate enemies for the number of active player mats, and icons signifying the starting hexes will spawn. When you’re ready to begin, the starting hexes can all be removed by clicking one instance of Start.

room one

Now it’s time to begin Playing a Scenario!