Envelope/Building Mechanics
When you unlock the following envelopes, take note of the corresponding information.
Building 21
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Adds PQ #11
Building 24
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Adds PQ #12
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Adds Rule sticker 10 (page 62)
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There’s no built in way to mark the planted crops. Common workarounds:
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Click Objects from the top menu, select Components > Tools > Notecard, and keep a notecard near the building to mark crop(s) and orientation if you’d like
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Open the Master Loot Deck and retrieve a copy of the appropriate herb(s). BE SURE TO RETURN A COPY TO THE MASTER LOOT DECK.
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Unlock the Garden card and flip its orientation using "E" or "Q" to track its state of growth.
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Planted crops do not transfer using the Campaign Manager.
Building 37
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Adds PQ #13
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Adds Rule sticker 11 (page 62) and 13 (page 67)
Building 39
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Adds PQ #14
Building 42
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Adds PQ #15
Building 44
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Adds PQ #16
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Adds Rule sticker 12 (page 62) and 14 (page 67)
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Once constructed, allows you to enhance your ability cards.
Building 65
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Adds no PQ or rule sticker
Building 67
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Adds no PQ or rule sticker
Building 72
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Adds no PQ or rule sticker
Building 74
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Adds PQ #17
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To add loot cards 1418 and/or 1419 to your game
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Hover on the Frosthaven box in the top right corner of the play area, right-click and select search
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Retrieve the card and add to the Master Loot Deck
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Once done, all future loot decks will include whichever of these cards are in the Master Loot Deck
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Tracking the check marks on the boxes is not yet supported
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Anything to accomplish this temporarily will not translate with the Campaign Manager.
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Best method is to apply a decal to the card in the master loot deck. Press F9, select the "+1" decal, apply it to the card to cover the appropriate check box, and return the card to the master loot deck.
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Building 81
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A mat for the Trials deck is added next to the Town Guard deck.
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Be sure the Trials deck is in order. First card out of the bag should be Trial of W_. If it is not, the deck is in reverse order.
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Adds PQ #18
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Additionally, if you are playing solo, PQ #23 is placed near the envelope’s former location. Add this to the PQ deck. If not, this can be added to the Completed PQ button bag.
Building 83
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Adds PQ #19
Building 85
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Adds PQ #20
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Adds Rule sticker 15 (page 68)
Building 88
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Adds PQ #21
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Three rule stickers are added:
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Rule sticker 3 (page 8)
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Rule sticker 6 (page 33)
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Rule sticker 7 (page 36)
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A mat for Pets is added to the play area, with a button bag for available (uncaptured) and a card bag for pets currently in your stables.
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Pet cards will not be removed from the play area upon "Delete Map".
Building 90
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Adds PQ #22
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Adds Rule sticker 1 (page 8), 5 (page 17), 8 (page 48), and 9 (page 55)
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A mat for Challenges is added to the play area, which includes a bag for the active challenge deck and a button bag for the completed challenges.
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If a challenge needs to be returned to the bottom of the active challenge deck, highlight the card and use the Cleanup Action Game Key
Envelope A
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Unlocking it will always build the Hall of Revelry level 2, although in solo mode you would need to pay its upgrade cost first.
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Adds Rule sticker 2 (page 8)
Envelope B
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Once unlocked:
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A sticker for the boat is added to the game board
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A new event mat for the boat events is added to the row of event mats
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Rule sticker 4 (page 12) is added
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The name of the boat can not be entered and is not shown in event cards.
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The name of the boat does not transfer using the Campaign Manager.