Testing
Describes the tests that should be performed before each release to ensure general functionality.
Setup
Starting a new campaign
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No errors are shown.
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All 6 starting classes are present.
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All 4 events decks have 20 starting events.
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Scenario 0, 1 and solo scenarios are unlocked, all others are locked.
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The stickers for scenario 0 and 1 are placed on the map.
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Alchemy chart is placed and all boxes are locked.
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Scenario flow chart is placed and scenario 0 and 1 are opened.
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Town guard deck is placed with 20 active and 35 available cards.
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Buildings Craftsman, Alchemist, Workshop and Barracks are unlocked.
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Buildings Mining Camp, Hunting Lodge, Logging Camp and Wall J-N are available to build.
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The master loot deck is placed with 57 cards.
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The random item deck is filled with 33 items.
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The unlockable item deck is filled with 455 items.
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The unlocked item deck is filled with 38 items.
Players
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All objects are placed at the correct position (figure, hp dial, xp dial, class trackers, AMD, character mat, character sheet, advanced abilities, character box, unlockable AM).
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All level 1 abilities are in the players starting hand.
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Adding bless/curse card to AMD is possible.
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Drawing am cards is possible.
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Shuffling the AMD is possible.
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Name, XP, gold, level, resources, perks and masteries can be changed on the character sheet.
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Changed values on the character sheet persist through save and load.
New content
Unlock a class
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Opening the class unlock dialog is possible. The dialog shows per player color.
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The unlock dialog shows all classes. Each icon is shown and the classes are listed with their spoiler name.
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Clicking an entry in the unlock dialog puts the new class at the end of the existing classes.
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Unlocking a class announces the actual name of a class and renames the envelope to the actual name.
Items
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Entering a number will unlock all instances of a item.
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Entering a name will unlock all instances of a item.
Random items
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Opening the unlock item unlock is possible.
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The dialog shows both options: Random Blueprint and Random Item
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Using the Random Blueprint option unlocks a blueprint and their respective item and moves it next to the item deck.
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Using the Random Item option unlocks a random item an moves it next to the item deck.
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If either card type is not present in the deck anymore a message is shown when the option is used.
Scenarios
Loading a scenario
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Game Setup menu shows the available scenarios.
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Clicking an entry loads the scenario.
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All monster mats are placed.
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All monster ability decks are placed.
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All map tiles are revealed.
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The loot deck is set up and shuffled.
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Clicking a start tile removes all start tile tokens.
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Each player draws battle goals.
Playing a scenario
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The start round button can be pressed if all characters placed ability cards.
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The player’s ability cards are revealed and an entry is added to the initiative tracker.
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All monster ability cards are revealed and added to the initiative tracker.
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Clicking a monster entry in the initiative tracker marks it.
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Clicking a player entry in the initiative tracker, while the player’s figure is not on a loot tile, marks it.
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Clicking a player entry in the initiative tracker, while the player’s figure is on a loot tile, marks it and performs looting of the tile.