Updates

What’s new in 1.3

Breaking Changes

  • Numpad hotkey (aka scripting buttons) are removed in favor of TTS Game Keys. This means all hotkeys have to be reassigned for each player.

  • Removed Hexagonal Monster option.

  • Changed how custom classes need to register.

Features

  • A new Context Menu for fast spawns, summons and conditions.

  • Ability Summons will apply their Enhancements to their stats.

  • All figures health bars will now automatically rotate to face the bottom of the table.

  • The monster ability card preview in the Initiative Tracker now shows icons instead of text and the actual area of effect of attack.

  • A new option to specify if you want the scenario’s monster types reveal at the beginning or on demand.

  • A new option to specify if 3D or 2D models should be used. It also includes an option to disable particle effects of models.

  • A new option to switch to the non-permanent enhancement system known from GH Digital, where most enhancements are cheaper but only apply to a single character instead of all characters of the same class.

  • A new Shop window was added that allows to sort the laid out items by type, cost or name.

  • New, AI generated artwork for all summons thanks to Nerdhaven.

  • Random Item designs are now stacked in their pairs within the bag.

  • Initiative Tracker no longer causes a UI re-render.

  • New Monster Mats. Monster stats are pulled according to the setting on those mats.

  • Scenario Aid Tokens spawned during setup.

  • HP bars on obstacles and doors etc.

  • Game Keys to quickly switch between characters (intended for solo/multi-handed play).

  • HP changes are now grouped and only fire a single message after a short period of time

  • Named monsters have a purple base and set their HP accordingly to the scenario book.

  • Allied monsters now shop up with a blue base color.

  • Updated Envelope X content from the Kickstarter update.

  • Right-clicking the add/remove HP/XP buttons on the Play Area now add/remove by 5

  • The Monster Setup now has the default option "Auto" as the scenario level. This will spawn the monster according to the current scenario level on the scenario chart.

  • More and better support for custom content (e.g. classes with resources/stances, auto-unpacking of items, personal quests cards, etc.)

Fixes

  • "Random" Bags now pull in a random order.

  • Bless/Curse/-1*s are now put back on packing a character (prevents the cards getting deleted).

  • Changed options are now correctly saved.

  • The Enhancement Calculator now also works for other Physics settings than "Full".