Updates
What’s new in 1.3
Breaking Changes
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Numpad hotkey (aka scripting buttons) are removed in favor of TTS Game Keys. This means all hotkeys have to be reassigned for each player.
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Removed Hexagonal Monster option.
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Changed how custom classes need to register.
Features
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A new Context Menu for fast spawns, summons and conditions.
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Ability Summons will apply their Enhancements to their stats.
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All figures health bars will now automatically rotate to face the bottom of the table.
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The monster ability card preview in the Initiative Tracker now shows icons instead of text and the actual area of effect of attack.
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A new option to specify if you want the scenario’s monster types reveal at the beginning or on demand.
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A new option to specify if 3D or 2D models should be used. It also includes an option to disable particle effects of models.
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A new option to switch to the non-permanent enhancement system known from GH Digital, where most enhancements are cheaper but only apply to a single character instead of all characters of the same class.
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A new Shop window was added that allows to sort the laid out items by type, cost or name.
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New, AI generated artwork for all summons thanks to Nerdhaven.
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Random Item designs are now stacked in their pairs within the bag.
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Initiative Tracker no longer causes a UI re-render.
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New Monster Mats. Monster stats are pulled according to the setting on those mats.
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Scenario Aid Tokens spawned during setup.
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HP bars on obstacles and doors etc.
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Game Keys to quickly switch between characters (intended for solo/multi-handed play).
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HP changes are now grouped and only fire a single message after a short period of time
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Named monsters have a purple base and set their HP accordingly to the scenario book.
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Allied monsters now shop up with a blue base color.
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Updated Envelope X content from the Kickstarter update.
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Right-clicking the add/remove HP/XP buttons on the Play Area now add/remove by 5
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The Monster Setup now has the default option "Auto" as the scenario level. This will spawn the monster according to the current scenario level on the scenario chart.
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More and better support for custom content (e.g. classes with resources/stances, auto-unpacking of items, personal quests cards, etc.)
Fixes
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"Random" Bags now pull in a random order.
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Bless/Curse/-1*s are now put back on packing a character (prevents the cards getting deleted).
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Changed options are now correctly saved.
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The Enhancement Calculator now also works for other Physics settings than "Full".